3D indoor scene modeling from RGB-D data: a survey

Kang Chen Tsinghua University Yu-Kun Lai Cardiff University Shi-Min Hu Tsinghua University

Geometric Modeling and Processing mathscidoc:1605.16001

Computational Visual Media, 1, (4), 267-278, 2015
3D scene modeling has long been a fundamental problem in computer graphics and computer vision. With the popularity of consumer-level RGB-D cameras, there is a growing interest in digitizing real-world indoor 3D scenes. However, modeling indoor 3D scenes remains a challenging problem because of the complex structure of interior objects and poor quality of RGB-D data acquired by consumer-level sensors. Various methods have been proposed to tackle these challenges. In this survey, we provide an overview of recent advances in indoor scene modeling techniques, as well as public datasets and code libraries which can facilitate experiments and evaluation.
Geometric modeling, point cloud, semantic modeling
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@inproceedings{kang20153d,
  title={3D indoor scene modeling from RGB-D data: a survey },
  author={Kang Chen, Yu-Kun Lai, and Shi-Min Hu},
  url={http://archive.ymsc.tsinghua.edu.cn/pacm_paperurl/20160517232016368274033},
  booktitle={Computational Visual Media},
  volume={1},
  number={4},
  pages={267-278},
  year={2015},
}
Kang Chen, Yu-Kun Lai, and Shi-Min Hu. 3D indoor scene modeling from RGB-D data: a survey . 2015. Vol. 1. In Computational Visual Media. pp.267-278. http://archive.ymsc.tsinghua.edu.cn/pacm_paperurl/20160517232016368274033.
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