Skeleton-Based Seam Computation for Triangulated Surface Parameterization

Xu-Ping Zhu Tsinghua University Shi-Min Hu Tsinghua University Ralph R. Martin Cardiff University

Geometric Modeling and Processing mathscidoc:1608.16067

Mathematics in Surfaces , 10, 2003
Mesh parameterization is a key problem in digital geometry rocessing. By cutting a surface along a set of edges (a seam), one can map an arbitrary topology surface mesh to a single chart. Unfortunately, high distortion occurs when protrusions of the surface (such as fingers of a hand and horses’ legs) are flattened into a plane. This paper presents a novel skeleton-based algorithm for computing a seam on a triangulated surface. The seam produced is a full component Steiner tree in a graph constructed from the original mesh. By generating the seam so that all extremal vertices are leaves of the seam, we can obtain good parametrization with low distortion.
Seam Computation, Surface Parameterization, full component Steiner tree
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  title={Skeleton-Based Seam Computation for Triangulated Surface Parameterization},
  author={Xu-Ping Zhu, Shi-Min Hu, and Ralph R. Martin},
  booktitle={Mathematics in Surfaces },
Xu-Ping Zhu, Shi-Min Hu, and Ralph R. Martin. Skeleton-Based Seam Computation for Triangulated Surface Parameterization. 2003. Vol. 10. In Mathematics in Surfaces .
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