The nonlinear and non-stationary nature of Navier-Stokes equations produces fluid flows that can be noticeably different in appearance with subtle changes. In this paper we introduce a method that can analyze the intrinsic multiscale features of flow fields from a decomposition point of view, by using the Hilbert-Huang transform method on 3D fluid simulation. We show how this method can provide insights to flow styles and help modulate the fluid simulation with its internal physical information. We provide easy-toimplement algorithms that can be integrated with standard grid-based fluid simulation methods, and demonstrate how this approach can modulate the flow field and guide the simulation with different flow styles. The modulation is straightforward and relates directly to the flow¡¯s visual effect, with moderate computational overhead.
Markus Ihmsen · Jens Cornelis · Barbara Solenthaler · Christopher J Horvath · Matthias Teschner. Implicit Incompressible SPH. 2014.
Lentine M, Zheng W, Fedkiw R, et al. A novel algorithm for incompressible flow using only a coarse grid projection[J]. international conference on computer graphics and interactive techniques, 2010, 29(4).
Zhu B, Yang X, Fan Y, et al. Creating and Preserving Vortical Details in SPH Fluid[J]. Computer Graphics Forum, 2010, 29(7): 2207-2214.
Chenfanfu Jiang · Craig Schroeder · Andrew Selle · Joseph Teran · Alexey Stomakhin. The affine particle-in-cell method. 2015.
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Yusuke Tsuda · Yonghao Yue · Yoshinori Dobashi · Tomoyuki Nishita. Visual simulation of mixed-motion avalanches with interactions between snow layers. 2010.
Ren B, Yan X, Yang T, et al. Fast SPH simulation for gaseous fluids[J]. The Visual Computer, 2016, 32(4): 523-534.
Suntae Kim · Jeongmo Hong. Visual simulation of turbulent fluids using MLS interpolation profiles. 2013.
Shiguang Liu · Yixin Xu · Junyong Noh · Yiying Tong. Visual fluid animation via lifting wavelet transform: Fluid animation via lifting wavelet transform. 2014.
Gaseous fluids may move slowly, as smoke does, or at high speed, such as occurs with explosions. High-speed gas flow is always accompanied by low-speed gas flow, which produces rich visual details in the fluid motion. Realistic visualization involves a complex dynamic flow field with both low and high speed fluid behavior. In computer graphics, algorithms to simulate gaseous fluids address either the low speed case or the high speed case, but no algorithm handles both efficiently. With the aim of providing visually pleasing results, we present a hybrid algorithm that efficiently captures the essential physics of both low- and high-speed gaseous fluids. We model the low speed gaseous fluids by a grid approach and use a particle approach for the high speed gaseous fluids. In addition, we propose a physically sound method to connect the particle model to the grid model. By exploiting complementary strengths and avoiding weaknesses of the grid and particle approaches, we produce some animation examples and analyze their computational performance to demonstrate the effectiveness of the new hybrid method.
This work extends existing multiphase-fluid SPH frameworks to cover solid phases, including deformable bodies and granular materials. In our extended multiphase SPH framework, the distribution and shapes of all phases, both fluids and solids, are uniformly represented by their volume fraction functions. The dynamics of the multiphase system is governed by conservation of mass and momentum within different phases. The behavior of individual phases and the interactions between them are represented by corresponding constitutive laws, which are functions of the volume fraction fields and the velocity fields. Our generalized multiphase SPH framework does not require separate equations for specific phases or tedious interface tracking. As the distribution, shape and motion of each phase is represented and resolved in the same way, the proposed approach is robust, efficient and easy to implement. Various simulation results are presented to demonstrate the capabilities of our new multiphase SPH framework, including deformable bodies, granular materials, interaction between multiple fluids and deformable solids, flow in porous media, and dissolution of deformable solids.
Surface flow phenomena, such as rain water flowing down a tree trunk and progressive water front in a shower room, are common in real life. However, compared with the 3D spatial fluid flow, these surface flow problems have been much less studied in the graphics community. To tackle this research gap, we present an efficient, robust and high-fidelity simulation approach based on the shallow-water equations. Specifically, the standard shallow-water flow model is extended to general triangle meshes with a feature-based bottom friction model, and a series of coherent mathematical formulations are derived to represent the full range of physical effects that are important for real-world surface flow phenomena. In addition, by achieving compatibility with existing 3D fluid simulators and by supporting physically realistic interactions with multiple fluids and solid surfaces, the new model is flexible and readily extensible for coupled phenomena. A wide range of simulation examples are presented to demonstrate the performance of the new approach.
De Goes F, Wallez C, Huang J, et al. Power particles: an incompressible fluid solver based on power diagrams[J]. ACM Transactions on Graphics, 2015, 34(4).
Peer A, Ihmsen M, Cornelis J, et al. An implicit viscosity formulation for SPH fluids[J]. ACM Transactions on Graphics, 2015, 34(4).
Ando R, Thuerey N, Wojtan C, et al. A stream function solver for liquid simulations[J]. ACM Transactions on Graphics, 2015, 34(4).
Natsui S, Nashimoto R, Takai H, et al. SPH simulations of the behavior of the interface between two immiscible liquid stirred by the movement of a gas bubble[J]. Chemical Engineering Science, 2016: 342-355.
Takahashi T, Dobashi Y, Fujishiro I, et al. Implicit Formulation for SPH-based Viscous Fluids[J]. Computer Graphics Forum, 2015, 34(2): 493-502.
Ren B, Jiang Y, Li C, et al. A simple approach for bubble modelling from multiphase fluid simulation[J]. Computational Visual Media, 2015, 1(2): 171-181.
Tao Yang · Ming C Lin · Ralph R Martin · Jian Chang · Shimin Hu. Versatile interactions at interfaces for SPH-based simulations. 2016.
Tao Yang · Jian Chang · Bo Ren · Ming C Lin · Jian J Zhang · Shimin Hu. Fast multiple-fluid simulation using Helmholtz free energy. 2015.
T Weaver · Z Xiao. Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey. 2016.
Seungho Baek · Kiwon Um · Junghyun Han. Muddy water animation with different details: Muddy water animation with different details. 2015.
This paper presents a versatile and robust SPH simulation approach for multiple-fluid flows. The spatial distribution of different phases or components is modeled using the volume fraction representation, the dynamics of multiple-fluid flows is captured by using an improved mixture model, and a stable and accurate SPH formulation is rigorously derived to resolve the complex transport and transformation processes encountered in multiple-fluid flows. The new approach can capture a wide range of realworld multiple-fluid phenomena, including mixing/unmixing of miscible and immiscible fluids, diffusion effect and chemical reaction etc. Moreover, the new multiple-fluid SPH scheme can be readily integrated into existing state-of-the-art SPH simulators, and the multiple-fluid simulation is easy to set up. Various examples are presented to demonstrate the effectiveness of our approach.